Uncommon’s Sea Of Thieves is without doubt one of the most enjoyable video games on the horizon for Xbox. It’s a massively multiplayer on-line recreation that’s pirate-y to its scurvy ridden core.
However it seems it wasn’t all the time positively going to be an journey of the swashbuckling selection. Talking at a latest Xbox One X preview occasion, the sport’s design director Mike Chapmen instructed us the thought for the gameplay got here earlier than the thought for the peg-legs:
“Earlier than it was even pirates, the imaginative and prescient for the sport was to create an expertise the place gamers might share and create tales. On the similar time, we all the time needed to construct a recreation that had co-op on the coronary heart of it.
“We had an train at Uncommon, the place we had an entire wall of what we name ‘one sheets’, that are one sheet concepts for the way we might wrap the sport. What’s one of the best ways to signify it? What’s the proper world to set it in? What’s the proper wrapper for the mechanics?”
All guts, no garters
It is all the time fascinating to get a peek backstage on the growth course of for a recreation, and we discovered it fascinating that with Sea of Thieves, the core was so tied up with gameplay that, compared, its setting was extra of an afterthought:
“Mechanically we knew what we needed however the wrapping half got here second to that,” Chapman continued, “We had a few issues in thoughts, we needed the sport to enchantment to a broad viewers, we needed it to have uncommon allure and magic, one thing we might wrap in an ideal artwork model.
“So, pirates was up there, there was zombies, and vampires, and dinosaurs, and underwater exploration, treasure hunters. We whittled them down and it felt prefer it needed to be [pirates].
“With the imaginative and prescient of the sport being this co-op expertise, what’s extra the proper expression of co-op than being on a ship collectively? Crusing the seas, working a ship? Pirates was simply the proper match.”
And we’re glad that they did go together with pirates. Having spent a while with the sport, the naughty nautical knavery is nice enjoyable to play. And plainly the choice to go for enjoyable over accuracy was an intentional one too:
“For us, it was all the time about how can we create this ‘pirate fantasy world’ and the artwork model wanted to assist that. We had been by no means [interested in creating] a dry historic setting the place it was primarily based on pirates from precise historical past.
“These are the pirates which might be evoked when you consider Treasure Island, and Monkey Island, and The Goonies, all these nice experiences. That’s the pirate world that we needed to create, a pirate fantasy world.”
And the pirate fantasy world is gorgeous. The world has a cartoonish model to it, however with occasional moments of breathtaking magnificence. The sunshine that you’re bathed in because the solar units over the gorgeous ocean is a large deal with.
We might have liked to see what the opposite variations of the sport might have been, however we arrrr assured pirates was the proper alternative. Roll on spring 2018.